Discover how open-world game development works, from the complete game design process for creating vast maps to building advanced NPC systems that bring worlds alive.
Abstract: This research addresses the challenge of estimating bathymetry from imaging sonars where the state-of-the-art works have primarily relied on either supervised learning with ground-truth ...
Abstract: Traversing terrains with sparse footholds like legged animals presents a promising yet challenging task for quadruped robots, as it requires precise environmental perception and agile ...
A simple experiment using Perlin noise to generate and visualize terrain in Raylib. It maps noise values into smooth, natural heightmaps for exploring procedural generation and rendering.
A passion projects that has been going on for a while with the goal of bringing at least interactive path-tracing to everyone in unity, regardless of their hardware After you first install TrueTrace, ...
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